This review-in-progress is based on the game before the 20.5GB day one patch, which will hopefully address the game’s many bugs and stability issues, some of which I mention below.
I am 20-odd hours into medieval RPG Kingdom Come: Deliverance, and I haven’t achieved all that much. If you need some hares hunted, I’m your man. Granted, you can get to within about ten feet of them before they scarper, so this is hardly an exceptional offer.
What else can I do, then? Well, I’m courting a rather lovely mill wench (game’s terminology, not mine) called Theresa, the daughter of a miller who has proven an invaluable fence for shifting my pilfered goods onto. I have also murdered – of course I have – but only a handful of people so far as I’m /still/ not much of a fighter. I’ll get there one day, perhaps. In the meantime, I am having rather a nice time bimbling around the fecund countrysides of Bohemia.
Find out how Kingdom Come: Deliverance’s blockbuster cutscenes were made – with a little help from Brian Blessed.
It is an absolutely beautiful place. Yes, you will have seen more dramatic and imaginative videogame scenery before, but I’ve never played a game that evokes actual nature as much as this. Distant hills undulate elegantly across the screen, forest floors are covered in bobbles of hand-crafted moss, and rich foliage leans into your vision from all angles. In the towns, too, the attention to detail is sublime.Read Original